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Bashiok on Minion Control and AI

Posted 29th Aug 2008 01:20 AM by Flux

Bashiok added some info on minion control and AI in a forum post today. You can’t exactly tell your mongrels where to go or who to fight, but there are other ways to get your pets where you want them.
[BLUE=“http://www.battle.net/forums/thread.aspx?fn=d3-general&t=352858&tmp=1#post352858”]Well you can make your mongrels explode, that’s a pretty cool way to un-summon them…

Minion management is a possibility, but that also definitely complicates the UI and use of the minions. It also seems to indicate that they must be handled with care, and not as fodder in a constant bloodbath like it should be. They’re easy enough to dispatch and re-summon that you already have some interesting tactics with them.

Lets say you have four mongrels out, fighting a group of monsters, and a stronger enemy flanks you. You can summon a new mongrel (or make an old one explode first) which would then take on tanking duty for the stronger enemy that was closing in.

Although finer-control is a possibility, really what it comes down to is not having stupid pets and maybe more interesting ways to game their use than sit and stay commands.[/BLUE]
Is this a confirmation that we’ll see better minion AI in D3?
[BLUE=“http://www.battle.net/forums/thread.aspx?fn=d3-general&t=352863&tmp=1#post352863”]Hopefully it’s confirmation of a much stronger player AI.[/BLUE]




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29 Aug 2008 07:44 AM

Bashiok never fails to deliver when burning the bnet forums.

29 Aug 2008 06:29 PM

I really hope they don’t give pets stay and attack commands. I would like to play zerg style, a little adds only give more fun.

Playing like a WoW hunter would really bore me..

29 Aug 2008 06:57 PM

If my mongrels can grab me a beer from the fridge, I will buy 10 copies of D3.

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