Bashiok on Skill Rune Swapping

Posted 1st Jun 2009 10:47 PM by Flux

This afternoon Bashiok offered a detailed reply to a long question about skill rune swapping, utility, scarcity, and more.

Blizzard Quote:
The intent isn’t for runes to be hot-swappable or interchangeable at any time. The ability to change the rune is the point of any comments made about switching them around, not that we want to allow easy and free interchangeable runes. What we do intend is for people to be able to try different runes without fear of losing the rune, or permanently changing the way a skill works.

Early design thoughts on rune swapping are that there would be some sort of cost to remove them so a new one could be put in its place. Early in the character’s life it would be inexpensive enough so it isn’t prohibitive, as we want to encourage experimentation, but later on the cost would become more substantial.

In addition, the high end runes are intended to be very rare. So while you’re looking for them we want you to be able to use the runes you have without fear of losing them or using them incorrectly. Being able to experiment with different runes along the way to creating your perfect character is more fun, and potentially enlightening to the different ways your character can be used.




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Comments

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FreshMeat
Posted 02, Jun 2009 01:48 AM
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”...the high end runes are intended to be very rare.”

Mmmm…  I wonder which lower level Blizzard techie is going to be making a silent 1 million in ebay dollars on the side.

dupers and distributors can buy a few more lamborghini’s in 2010.

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Mackan
Posted 02, Jun 2009 02:24 AM
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“Early design thoughts”
“Honestly, it hasn’t been decided.”

As always. I wonder when we will start hearing something that has been decided or finalized. Probably 2 years later. wink

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Knight_Wolf
Posted 02, Jun 2009 07:25 AM
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I personally think the giving the Runes another purpose (i.e make them used for improving weapons .. ala a crafting system component) and users will really have to make meanignful choices when using their Runes.

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KillaMike
Posted 02, Jun 2009 09:35 AM
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hate a simple comment: high runes meant to be rare

i hope its nothing like in d2, otherwise, dupers will be like, really rich. and like every game, they will find a way, or try to, and guess what gonna happen next? welcome back d2 economy xD

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nasarius
Posted 02, Jun 2009 02:41 PM
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As always. I wonder when we will start hearing something that has been decided or finalized. Probably 2 years later.

Yeah. This sort of comment from Bashiok is always a bit discouraging. And with StarCraft II not even in beta yet…honestly, late 2010 is probably an optimistic estimate for D3.

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Galtrovan
Posted 02, Jun 2009 03:31 PM
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All Blizzard comments are a bit discouraging.  These skill rune comments are nothing new and once again we’ve been told “not decided” / “not finalized”.  Then there is the Starcraft beta announcement, “beta this Summer”.  What Blizzard left out of the announcement is that “Summer” means the day before “Fall”.

I think I need to go back to the “Guess the D3 Release Date” thread and pick a day in 2011.  My end of June 2010 guess—we’ll be lucky if the beta starts by then.

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CCCenturion
Posted 02, Jun 2009 07:09 PM
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I still want to know what exactly a D3 rune is supposed to be. 

I mean, in D2 runes were enchanted stones that imbue weapons or armor with magic powers.  Weapons have sockets that you put them in.  In D3, what is a rune, and how does it give you extra powers?  This is supposed to be a role-playing game… maybe it’s just me but I have a hard time visualizing myself as an axe-wielding, armor-clad Barbarian, picking up a small stone with a mystical rune carved into it, then opening up my skills control panel and selecting a skill to plug that rune into.

Please Blizzard, come up with a better story for your rune system.  Right now, it’s not much different from the mushrooms and fire-flowers we used to pick up playing Super Mario Bros.

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Moonfrost
Posted 02, Jun 2009 10:42 PM
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This is supposed to be a role-playing game…

It’s not an actual roleplaying game as you can’t really roleplay in it. It just has a couple of game elements in common with true RPGs (e.g. story-driven gameplay, character classes, character improvement) which is why people still call it an RPG. In reality it’s more of an action game.

That aside, I’m wondering just how rare high level runes will be. My understanding is that each class will be able to rune a number of skills, which means that the demand for high level runes will be very high.

I hope they won’t mess up the rarity like the D2 team did. I managed to find all kinds of elite uniques (windforce, grandfather, death’s web to name a few), yet the rarest rune I ever saw was Lem.

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Nevindaal
Posted 02, Jun 2009 11:39 PM
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Right now, it’s not much different from the mushrooms and fire-flowers we used to pick up playing Super Mario Bros.

this made me lol

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Durin
Posted 03, Jun 2009 10:39 AM
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I would like for high end runes to be so rare that it could only be found once on each server per year. That would keep me playing much longer.
If you find everything pretty easily, it will get boring after 2 months. Pursuit is what makes it interesting, not easy possession.

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