Bashiok on the Barbarian’s Fury

Posted 10th Jun 2009 09:51 PM by Flux

Someone who clearly hasn’t visited our massively-informative wiki page asked how works the Barbarian’s Fury. Bashiok must have just finished an extra good burrito for lunch, since he gave a long, point by point reply with a lot of good general info about Fury, as well as some nice specifics on how the costs are handled now that the Fury bulb is the 3 stacked “traffic light” system, rather than the single large bulb they were using as of last year’s Blizzcon.

Blizzard Quote:
What are your specific questions on fury? As someone else said BlizzCast 8 gives some general information on it (mostly from an art angle) so I’d recommend listening to that first. I can probable give some examples of how it’s working right now though if you have specific questions. Just understand it’s still a system that’s in the process of development.

Okay. How much fury does each skill cost? As an example.

Bashiok: They require fury in amounts of full fury globes. So the most one can cost is 3.

Does each ability cost a full globe?

Bashiok: Yes, currently abilities that do cost fury cost one or more full fury “globes”. Don’t get the term ‘fury globe’ too stuck in your brain though, there’s going to be an official name for them and it may not be globe.

Do abilities cost a portion of each globe?

Bashiok: There aren’t and probably won’t be abilities that cost a portion of a fury ... ball. I’m going to call them fury balls. Wait ... no ... that’s a terrible idea.

Are the globes valued numerically, similar to rage, and the abilities cost a “number” of Fury?

Bashiok: Right now they actually are, but that’s because it’s sort of mid-transition from an old fury system. They’ll simply be shown and referred to in ability cost as full globes. At least that’s the current thought.

As I said it’s still a system and game in development, and any of this can change entirely. This is just a peek into the current workings.

Does fury deteriorate over time?

Bashiok: Yes.

Is fury cost affected by skill growth (adding more points to a skill).

Bashiok: I don’t know of any abilities that do right now but it’s always a possibility for balance later.

When you use a fury skill, does the damage dealt serve to recharge your fury (meaning that you could theoretically have a net zero fury cost when attacking crowds)?

Bashiok: It does, but of course it’s subject to change.

How many dots of fury (dots, yes) does the ground stomp cost? If three, I can see people holding it for when they need it, and not using any other skills to conserve fury.

Bashiok: It doesn’t cost any fury, but it does have a cooldown.

On that note, is 3 the absolute maximum? Or can you go a little over 3, like 3.9 or something, so you’ll get a full bubble soon after? If 3 is the hard max, then you’d have to use a 3 dot skill immediately before it decays to 2.999 or something.

Bashiok: Fury decay doesn’t happen that quickly. There’s a grace period in there before it starts ticking down.

Appreciate the info on the system as it stands bash, and if my deductive skills are working properly one could assume that there will be skills that dont use the fury system, such as ground stomp. Could you give us an idea of one that would use fury? how powerful will these skills be?

Bashiok: Ground stomp is an exception mainly because of the nature of its use. A cooldown allows it to be used as an “oh crap I’m overwhelmed” ability without also requiring you to have fury built up. Most if not all straight attack abilities like cleave, leap attack, whirlwind, etc. have fury costs, in addition to most ‘buff’ abilities.

One more late addition, when a fan asked about how quickly Fury would build up.

Blizzard Quote:
Fury is also built from incoming attacks. If you’re in a moderate sized scuffle you can unleash abilities pretty regularly. The animation that was shown in BlizzCast was made in a test environment, using a single weapon and attacking stationary (and non-attacking) zombies. So it built up fairly slowly, but nice and consistent for the video, which was the point. In a normal game, and as the barbarian especially, you’re quite often surrounded and the balance of normal attacks/fury gen/special ability use feels quite nice.




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Comments

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Moonfrost
Posted 10, Jun 2009 11:35 PM
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If the Barbarian fury will be anything like WoW Warrior rage in practice, it’ll be pretty awesome. As you spend rage/fury, you lose momentum and must kill things to regain it. It’s a mechanism that encourages you to play aggressively in order to get the most out of it, which is totally what you want to do in an ARPG.

As long as they strike a good balance between fury saturation and fury starvation, it’ll be a great energy system. I’m not a huge fan of mana based classes as they tend to be rather simplistic from an energy management point of view - either they have enough mana or they don’t, and they rarely fluctuate in between those two - so I’m looking forward to playing the Barbarian.

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Mikeztarp
Posted 11, Jun 2009 12:01 AM
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I agree with Moonfrost: it is a great system for the Barbarian. I just wonder how many “warm-up” hits we will need before reaching a good pace where we can deal some real damage, but I guess that’s gonna change a hundred times before the game is done. ^_^

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MoUsE_WiZ
Posted 11, Jun 2009 09:00 AM
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New poll:  What will you refer to fury markers as?
A) Balls of fury
B) Furry balls
C) Other

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KillaMike
Posted 11, Jun 2009 09:41 AM
(0)
 

MoUsE_WiZ

i think you should make poll on it in barb section, and i d go for balls of fury xD

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Mikeztarp
Posted 11, Jun 2009 11:58 AM
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I think furry balls might be more suited for a druid-type class… 8B
But seriously, how about Fury Orbs?

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Synchrotron
Posted 11, Jun 2009 01:44 PM
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Hmmmmmmmm… so the maximum “fury balls” is 3 and the minimum cost of most skills will be 1 ball, am I correct?

When I saw that fury movie from blizzcast I tought that the fury would decrease slowly when you use a skills and not decrease one entire ball for each used skill.

Its early to talk about skill balancing but isn’t the skills cost to high?

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Moonfrost
Posted 11, Jun 2009 01:57 PM
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Its early to talk about skill balancing but isn’t the skills cost to high?

That is completely relative to how fast you gain fury. Until you know just how fast fury is gained, there is no “too high” nor “too low”.

What I’m curious about is whether fury gain will scale with the amount of damage you do, in the sense that more damage will generate more fury. Rage works this way in WoW and, due to scaling issues, the rage formula has been revised several times over the years. I guess static fury gain would work better in D3.

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