BlizzCon Press Conference with Jay Wilson

Posted 16th Oct 2008 01:00 PM by Leord

WorldofWar.net have posted the WoW-side of the BlizzCon press Q&A session with Jay Wilson and J Allen Brack, and if you are interested in WoW at all you should check it out. For us, I have transcribed my notes from the session, with the Diablo 3 questions to Jay, which you can read after the jump. The Q&A session covers topics such as guilds, stash, multiplayer, trading, cheating, PvP, eSports, automated stats, skills, shrines, kill combo bonuses, and the Cain rap.

Don’t miss out on this one!

Blizzard Quote:
Q: Diablo 2 Guilds are basically needed in Diablo 3 in order to help you if you get killed, and to give you support when playing, what will be done in Diablo 3 to make guilds needed?
A: We have not looked into making guilds yet as the game is so early in development, but we have some great ideas for encouraging people to make guilds. We want to avoid doing things that can ruin things for non-guilded players. We would love to do a lot of things that play into guilds.

Q: What is the circle in the middle of the inventory screen?
A: It’s a function we call the Talisman. It might not have a function in this build, I can’t remember, but it’s all about character customisation. It’s a feature that is not set in stone, so it might change drastically, or even be removed.

Q: Will there be distinct class roles to fill, like in WoW?
A: We want a well balanced crew, where they are able to hold their own. Not really roles, but there will be good to have some of the special abilities around.

Q: Trading is a big thing in Diablo 2, how will you handle this in D3?
A: We haven’t decided this so much yet, people trade when they get items in games, but trading is definitely something that will have a heavy focus in Diablo 3.

Q: The Automated Stat Assignment, is this a permanent change?
A: Yes, it’s a definite change. The only purpose of the stat assignment in Diablo 2 was to break a character. You level up and realise you did things wrong and had to start over. We decided to remove it and add other customisation options. It works similar as to WoW.

Q: I have never played Diablo 2 online, and Diablo 3 is obviously focused on online play, is it a lot like an MMO?
A: There are some similarities, but it is not an MMO. You can play Diablo 3 besides an MMO, as it’s nothing like WoW, and you can log in to just play a few minutes, where WoW requires more dedication. We’re not worried at all that WoW and Diablo 3 will overlap.

Q: There is a lot of cheating in Diablo 2 trading, what will you do to prevent cheating in Diablo 3?
A: We have been working against cheating for many years in all our games, and there is no dev team on the planet with as much experience fighting cheating as Blizzard.

Q: In Diablo 2 your only way to respec would be to reroll. It got a bit better with the synergy bonuses on skills. What are you doing to improve the skill system?
A: One thing that we have changed is that these synergies is their own skills. A lot of new passive skills are added and the tree is more split up. You can move down your skill tree without wasting points. There is also more room for specialization to grow more individual. We also now have a respec system, so you don’t have to reroll to get other skills.

Q: Is four people multiplayer games set in stone?
A: It grows more and more set all the time. In Diablo 2, eight player games are very uncommon, and they wouldn’t be in the same party or the like and we have just found that it’s not as fun as with four people. We have the ability to set any number we want, but four seems to work out very well.

Q: Playing Diablo III you come to a place where it says “Checkpoint Reached”. Is this the same as a Waypoint?
A: This is more of an improvement on the old system, a checkpoint is a way to save progress. A difference is that you can’t teleport away from them, but you can jump TO any checkpoint. It’s easier, and in Diablo II you might run around for ages looking for the waypoint.

Q: When I played online with a friend, I had the problem that I did a lot of damage, but my friend got the killing blow and all the experience, is there a similar problem with Diablo 3?
A: It actually splits experience if you are in a party, so just join a party.

Q: Other companies use some of your gaming ideas in their games, and you obviously use others. Can you give me an example of an idea you found elsewhere and took to your development.
A: Achievement system. Not really a special developer, for all types of games has this, but a bit like X-Box Live.

Q: Will there be shrines in Diablo 3?
A: We have not decided about it. We have ideas for shrines. The things is that only two shrines were actually interesting to the player: Experience Shrines and Monster Shrines. Other shrines where like “nah”. We want to bring some system in with this functionality. This is where the combo exp bonus comes from. It’s not replacing shrines, but it’s playing in to it.

Q: Is there any caps on the Killing Spree combo?
A: Yes, there is a maximum combination combo. It’s related to your level but I don’t think anyone can actually get it. It has a theoretical limit, but you are not likely to reach it.

Q: I loved Deckard Cain, is the new one the same actor? He was a good point for comic relief in Diablo, will he still do that?
A: Of course it’s the same actor, Michael Gough, and we couldn’t dream of replacing him. Yes, it’s the same actor, but Cain has grown a bit more somber. 20 years have past, where he has been trying to warn people about this war, and he has gotten increasingly desperate.

Q: Will there be any roleplaying aspects to Diablo 3, like changing faces or skin colour?
A: In a previous build you could change face and skin colour, but the problem was that when you entered the game, you couldn’t really tell the difference. You spent perhaps 10 minutes picking your character, and you wouldn’t see anything of him. Another problem was armour would quickly hide it, and it also slowed down the game to go through that process, so we decided to remove it. It goes in line with the philosophy of making a fast game as well. you come in to the game, pick your class and go!

Q: Diablo 3 potions changed, wouldn’t this give potion an inflated value?
A: We work on PvP a lot. We talk a lot about it, but we haven’t decided on much yet. You can certainly use potions, you just can’t use them a lot. They don’t have a great impact on the game. In Diablo 2, potions actually ruined the game, as you efficiently get unlimited health and mana. The person that use up their potions first lose.

Q: Will there be a Stash in Diablo 3?
A: Yes! Bigger as well, and it grows in size.

Q: Will there be another Cain rap song?
A: I’m not sure, was it us that made it (Bashiok: Yes, it was actually us). Well, then there are definitely the possibility.

Q: Talking about guilds, will there be like a Guild Stash?
A: We haven’t started on that type of things yet. Battle.net isn’t done yet. We’ve had some small small talks about it, that’s it.

Q: Will you push Diablo 3 as an eSport game?
A: It will definitely have PvP, but look at how StarCraft II is designed with this in mind, it’s so important for StarCraft. We would have to make quite a few compromises with the game to make eSport a cornerstone of Diablo 3. We will make PvP bigger than in Diablo 2, but our goal is not to take it to the progamer level.




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Comments

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riugan
Posted 16, Oct 2008 03:08 PM
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It better not stay 4 player party system… wtf !!! not having full partys my ass… when the last time 4 ppl went vs diablo on normal lol ? ;]]] 4 player baal runs ? ;] its crazy .. they should have big boss events.. or raids\dungeons of some sort ..with atleast 2x pp of the previous generation Diablo game ... ;/ +in d2 is the most party friendly game out there… all mmos u grind most of the time alone if u dont have a guild… in d2 the first thing to hit is PP

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Leord
Posted 16, Oct 2008 03:14 PM
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With auto-party, I don’t think we’ll need more than 4 player per game. As he said, it’s an easy thing to change if it was a popular request. The short of it is really that people just don’t play 8 people in a game. Even in Diablo 2, i becomes hard to distinguish what’s who’s spell.

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redrach
Posted 16, Oct 2008 04:13 PM
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The average number of players in D2 games on Battlenet was ~1.5, as I recall. Hardly anyone played in large parties. Having 8 players never improved the teamwork or gameplay and the only real reason to play 8-player was to benefit from the XP and drop bonus. If we can get the same bonuses from having 4 players per party, I don’t see why this system is worse.
If you really like raid-style instances, just play WoW. D3 is in a different genre. Even so, we know that Bosses will be more epic than they were in D2. I’m not worried.

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Leord
Posted 16, Oct 2008 04:23 PM
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Actually, according to Jay Wilson, the number was 1.2 players per game wink So, you are even more right than you think.

4 man games does not hinder some new “raid”-ish gametype in addition to the regular one though…

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riugan
Posted 16, Oct 2008 06:20 PM
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well this 1.2 pp\game stats are for the last 2 seasons probably.. with all the botting and solo mf runs, and the game being 10yrs old with only veterans left playing. In the beginning it was always full party(friends\guild) play. 4 players is a joke… every1 will have mini-clans or something.. u can’t even meet half of your friends online and play in a game. +they’re making all the adjustments for it being a fast-paced action driven title (health orbs..) ...so adding more ppl -> more action = more fun. u cannot tell me that playing in a crazy\flaming screen invironment with 16 sorcs blasting everything up on the screen is not more fun than playing in a 4 ppl game. and i’d love to have a trade channel with like a 200ppl cap .. a closed map of some sort if its resource hogging, don’t like whatever they’re thinking of trading through chat\store or whatever.
don’t hate.. more ppl -> more fun ! and 16 is not mmo !

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Risingred
Posted 16, Oct 2008 06:43 PM
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I completely agree with redrach. I often limited my party size to five or six because nobody plays together. As for some generated average number of players, bots and trading games aside, let’s be honest: people really don’t party very much and when they do, it isn’t for co-op. You’re still playing single, there just happens to be people around you.
If anything, this is a step in the right direction to encourage co-op, not to hinder it.

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konfeta
Posted 16, Oct 2008 06:44 PM
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Killing Spree Combos - How nice, I didn’t notice they added that. I loved gathering up large crowds in D2 before blasting them, felt a lot more satisfying.

Assigned Attributes To Stay - Shucks. Oh well, I can see their point. (attributes accomodate skill/gear decisions, as oppose to defining them), let’s hope they add enough stuff to improve variety in stead of this loss.

4 Party System - At least increase it to 5? I can see their point (8 player games were exclusively PvP/trade/rushfest/XP-runs/Boss-runs; and it’s easier on their servers/our computers this way), but 4 just feels wrong with 5 classes.

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Jman5
Posted 16, Oct 2008 07:12 PM
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I don’t mind smaller party sizes, but don’t you all think it makes sense to have a 5 player max for a game with 5 character classes? If each character is unique and brings their own strengths to a game it would make sense to have the option to bring all the players types together.

Haven’t you all ever played games where each character was in the game and you just mowed over the competition because you all complimented each other so well?

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Galtrovan
Posted 16, Oct 2008 08:13 PM
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4 players per game is too small.  And using the argument “the average game size is 1.2 players” as justification is just silly.  Why?  Look at how D2 was designed.  All the best loot comes from MF boss runs.  You can do these faster by yourself, not to mention that if you brought someone along they could take your loot.

Let’s look at some numbers.  For the first few years D2 was out, my friends and I were always in 8 player games unless we wanted to MF, at which point we’d split up.  Lets look at how this affects the average players per game.

8 of us log on.  We play for 2 hours together.  During this time we played 2 games, 8-player games.  After 2 hours, the party breaks up, usually due to real life.  After that, the remainder of us online, lets say 4 of the 8, split up and do MF runs.  Over the course of another hour, 4 of us blow through 20 1-player MF games.  All told, we now have 82 games, 2 8-player, 80 1-player.  Is it any wonder why the “average” statistic says the average players per game is 1.2. rolleyes

At the very least, the value should be 5 so one of each class can be in a game at the same time.  And quite honestly, back in D2’s prime, my friends and I took up 2 8-player games when playing together—that’s how many of us were on at the same time.

Also, what about guilds?  D2 didn’t have them, D3 may.  If at D3’s release I’m in a 40 person guild, my friends and I are certainly not going to want to split up into 10 4-player games.  We’d much prefer 5 8-player games.

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teh_Thrasher
Posted 16, Oct 2008 11:53 PM
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i like the sounds of the smaller party size. makes playing more fun (5 would be nice soz u can have 1 of each) too many players was FTL. there would always be a couple that just end up sittin back doing nothing cause there were a few super players just owning everything.
more players = more visuals = more lag = no thanks.

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