Diablo II Patch 1.13 hitting PTR Soon

Posted 30th Jun 2009 07:23 PM by Medievaldragon

Bashiok has finally revealed the reasons Diablo II patch 1.13 was delayed.  Basically, the Diablo II team resources were moved to work on an emergency contingency when the Warcraft III custom map exploit affected players with injected malware.  This is what Karune said on January 5, 2009:

Blizzard Quote:
Warcraft III Custom Map Security Warning
We have identified an exploit that could allow malicious software to be spread through Warcraft III maps. We have applied a temporary fix to address this issue when playing on Battle.net, and we are working on a patch to permanently address the issue when playing on a LAN or playing single-player custom maps.

In the meantime, we recommend that players avoid downloading maps from unofficial sources or websites they do not trust—be aware that corrupted maps may share the same name as other popular maps. If you encounter custom maps that no longer function or other issues related to this fix, please post details below.

As a reminder, this is a serious issue we are working on, and we want to make Battle.net the best online service for gaming as possible. Please only post in this thread if you have constructive feedback to add in regards to this Warcraft III exploit.


This was obviously a very critical exploit that needed action.  The Diablo II team really wanted to dispatch patch 1.13 to players back then, but reality-check ... things happen.  The good news is that the patch to fix Warcraft III custom map vulnerabilities is now on PTR. Once that PTR is over, the Diablo II team will be free to resume work on the final steps of Diablo II patch 1.13.  They were almost ready to launch within a two-week window.  That means patch 1.13 will be hitting PTR any time in the next few weeks folks.

We want all our fans and visitors to be alert on the news and to join Diablo II patch 1.13 PTR to submit feedback and bug reports to the developers.

You can read Bashiok’s long story after the break.

Blizzard Quote:
Many of you are wondering what’s up with the patch and the ladder reset. While I’ve sprinkled some information around, it’s about time it was all mashed up in one easy-to-read location.

The Story -
Once upon a time our internal legacy development teams wanted to put some much needed love into Diablo II. Diablo II doesn’t have tournaments with millions of dollars swirling about them, so it generally took a back seat to the patch development time of our other legacy titles. But one day the planets aligned, and it was finally time to give the old girl a new coat of paint and break a bottle of champagne over her bow with the release of a patch. This went well. Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. This also went well.

Not long after, the alarm bells sounded. The patch was progressing quickly, and the release was potentially imminent. Early on it was decided, and somewhat of a no-brainer, that a ladder reset with coincide with the patch release. With the patch progressing well, a potential release of two weeks was estimated, and as always this is the exact amount of forewarning given to players and the community before a ladder reset. An announcement was made quickly and immediately to ensure a full two week notice was given. There are many reasons for this standard two-week notice, not the least of which is that most players don’t understand the meaning of ladder and non-ladder, and how a reset affects their characters. Following any reset our support departments are flooded with issues related to the change of their characters, so we attempt to inform beforehand and avoid any unnecessary confusion.

This was all well and good, the community was excited, and the developers were having fun and enjoying being able to work on Diablo II again. Then, as it tends to do, reality struck. (Warcraft III Custom Map Security Warning http://forums.battle.net/thread.html?topicId=16888549346&sid=3000) Work had to be swiftly and immediately realigned and has and continues to be focused on addressing issues for a different title to resolve a very serious issue.

The Now -
The Warcraft III patch is now on the Public Test Realm (PTR) and testing is progressing. Once that patch is released work can shift back to Diablo II and the 1.13 patch, and we’ll be working to getting that patch up on its own PTR as soon as possible. This could be a matter of weeks. Once it’s up and in a testing state for all of you, it’s then going to be a matter of ensuring the features are good and it’s a solid patch. The more people we have testing the patch and providing valid feedback, the better the patch will be, and hopefully the quicker it will be released. So that’s my challenge to you. You’ve been waiting a long time, you want an awesome patch, you want a reset. To get all that, we need good solid testing and feedback, reproduction steps for bugs, detailed descriptions of issues or errors, etc. So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing.




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Filed under: Patches

Comments

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red_beard_neo">red_beard_neo
Posted 30, Jun 2009 09:30 PM
(0)
 

Reality check: They could have mentioned they pulled the D2 team when they did it instead of treating us like mushrooms (keeping us in the dark and feeding us bull).

Meet the new Blizzard, same as the old Blizzard.

Reply
 
GuardianHadriel
Posted 30, Jun 2009 09:31 PM
(0)
 

FINALLY THE PATCH WILL BE RELEASED….no caps, i did that intentionally(:
My Paladin is going to be the #1 Ladderchar….in my dreams

Reply
 
Risingred
Posted 30, Jun 2009 09:45 PM
(0)
 

“Reality check: They could have mentioned they pulled the D2 team when they did”

Did your reality check include thinking of a single valid reason (of which, within a minute of thought, are many) for why they wouldn’t tell the community that there is a nasty bug that is easily exploitable on one of their network games? Really?

Reply
 
5zigen
Posted 30, Jun 2009 09:55 PM
(0)
 

@risingred

the security warning was posted a whole 60 days ago.  You think it would have been a security imposition to simply tell the d2 community the patch has been delayed to work on the WC3 patch?

While this was somewhat said by bashiok in a shorter post, it was somewhat assumed by most of the people who paid attention.  That said, it would have been nice to have some official announcement like: 

“Because of the security notice in WC3 (see link) the d2 patch 1.13 has been delayed.”

It would have sparked whining, but really, it would have at least been informed whining instead of what we ended up with.

Reply
 
Risingred
Posted 30, Jun 2009 10:05 PM
(0)
 

That’s a good point 5zigen, and I retract (some) of my previous statement. wink

I’m sure there is a reason that they didn’t mention it. Internal dates, further security problems, etc.
I highly doubt that they just “forgot” or refused to let the community know for the sake of being jerks, is all I’m saying.

Reply
 
In the name of Zod
Posted 30, Jun 2009 10:09 PM
(0)
 

Its all good news and quite tempting to get involved. Pity I won’t have the time by then. I hope you guys go and get involved.

Reply
 
CptnTriscuit
Posted 30, Jun 2009 11:20 PM
(0)
 

Great news!  I can’t wait to get my hands on the new patch and play some d2 again!

Reply
 
Kiroptus
Posted 30, Jun 2009 11:37 PM
(0)
 

Still two weeks? Damn the waiting is killing me…

Plus I thought they had more people to work on the patches. Wasnt the WC3 patch a quick fix to a minor loophole in the code?

Why it took so long if it was such a big priority to a quick fix?

2 months to fix some code inside the warcraft custom maps? Seriously?

Reply
 
Ammareddo_Fritter
Posted 01, Jul 2009 01:48 AM
(0)
 

I love seeing into the inner-workings of Blizzard. Despite all the groaning, when we see what they do to keep their old, free2play games going, it’s a wonder they’re as ‘well-oiled’ as they are.

Before you think of complaining about Blizzard, next time compare their track record to, say, EA.

Reply
 
Bryan
Posted 01, Jul 2009 02:17 AM
(0)
 

“Meetings were held, the community was involved and polled, and an extremely long list of ideas and changes was created. That list was then cut down to changes felt to be either necessary changes, or easily implemented to ensure development time was efficient. This also went well.”

Sounds good

“So once this goes live on the PTR, I expect some crazed-youruinedtheeconomy-testing”

Catches my interest.

I still can’t wait to see whats in store.

Reply
 
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