Exclusive Jay Wilson Interview

Posted 11th Oct 2008 06:34 PM by Elly

We just left an interview with Jay Wilson, and we’ll be posting the transcript and full video of it later today. In the meantime, here are some of the juiciest tidbits. Click through to read about the removal of assignable attributes, how waypoints will work in D3, how the party system is changed (removed for redundancy), lots more about spell runes, and how Jay thinks we’ll react to the next character to be revealed…

Attribute points are not player-assignable in D3. They’re not in the blizzcon build, but we thought that was just to simplify things for new players at the show. Jay says no, that’s how it is in the game now. His explanation was that it makes items even more important, and that it lets the designers plan a bit better (they can assume players will have at least X in each stat by a given level).  You still get attributes, which are NOT required for equipment use, but they are automatically assigned each level up. Thus every Wizard will have the same base str/vit/dex/etc as every other Wizard of the same level. Same for the Barb and WD.

Jay confirmed that the party interface and system is gone in D3.  Now when you join a multiplayer game, you are automatically in a party. Jay said that now that there’s no option to go hostile, it was pointless to force players to go through an additional party joining interface. The team is considering mechanisms that might be needed to deal with griefers or players who otherwise try to ruin the play experience.

There will be waypoints in D3. They’re not in the Blizzcon build, but they are in the full game. The team is also looking at ways to automatically jump players right to the closest one to other players when they join a game. They’re also considering some sort of scroll or other mechanism that would take new players instantly to the others in the party, wherever they are in the game world. All part of their emphasis on boosting the fun, co-op, multiplayer elements of the game.

Jay spoke at length about the newly-revealed spell runes. They are a fairly new addition to the game (they’re only enabled for the Wizard in the Blizzcon build), and are still very much subject to change. However Jay said that there are now 6 or 7 different types of runes, 5 or 6 quality levels, and that they can add as many more types or quality levels as necessary. Their rule for adding more spell rune types is to only add them when they think of a property that will be useful to enough skills that it’s a viable addition. He also said that rune properties would only boost spells and skills; they won’t add say, +5 strength, or other general attribute boosts. Runes aren’t only damage adding either; Jay mentioned the Wizard skill Mirror Image: Runes added to that skill will do things like make the images (duplicates of the Wizard) last longer, or make more duplicates appear.

Also, in a question I sneaked in after our interview time ran out, while we were packing up our gear: I mentioned Jay’s past comment that players would “hate” the next character announced, since it was so similar to a past character. (Which turned out to be the Wizard, who is clearly similar to the Sorcerer/Sorceress, and didn’t result in hate, other than some “it’s too ‘Harry Potter’” comments about the name.) Jay said that comment had been overplayed a bit, and that he’d made it fairly offhand. When I asked him how players would feel about the next character, he grew a bit more serious, and said with emphasis, “I think players wll love the next class.” How much he meant that, and how much he was merely playing off his previous “hate” comment is for us to attempt to determine.

Much more from the interview later, when we post it this afternoon.

All the Blizzcon 2008 Coverage.




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Comments

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Lanthanide
Posted 11, Oct 2008 09:28 PM
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Really the core of their automatic stat assignment is to stop people doing silly things like a Barb who puts no extra points into vit or energy and so has heaps of dex and str that lets them wear really good items at a lower clvl than they should be able to. Introduction of clvl reqs tempers this, but it’s rather arbitrary and annoying.

Frankly I think this is a good idea, it gives each class much more specific personality and means in the end-game that characters will be looking for specific combinations of equipment (“I need an obs/zod with 38% and 19 to all or better so that I can swap my helm out and wear xyz unique that requires 112 str to wear…”). This is one of the things I was really looking forwards to with Hellgate, but they bothced it on a monumentual scale by having the feed requirements for items make little sense and generally be far to restrictive.

Essentially they are again moving back to a more D1 style situation, although instead of just having a maximum stat distribution, they are having a specific maximum stat distribution at every clvl.

I think going with a system of 3-4 points fixed allocation and then 1-2 free to spend per level up, perhaps with certain minimum requirements along the way (at clvl 40 you must have at least 60 str as a wizard, fore example), would be the best balance. Just depends how confusing that is.


Of course, this means that quest rewards that give items with +stats, or indeed quests that give free stat points, are going to be even more valuable.

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FeydAway
Posted 11, Oct 2008 10:21 PM
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I think the appeal of customizing your own attributes was exactly related to loot.  But, if weapons and armor no longer have str/dex requirements then I suppose it doesn’t matter.  Let’s face it, we’d all dump the majority into vit anyhow.  I imaging the auto-stats won’t do much differently - barbs will be all about str, witch doctors…will? (new stat), wizards are all about mana.

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teh_Thrasher
Posted 11, Oct 2008 10:57 PM
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stat placing in d2 was stupid. min str for gear, min dex for max block, rest in vit, none in nrg… blizzards choice to remove it is extremely nice. now everyone will be more equal and have to focus more on their skills/items

that comment about auto placing 4 and having 1 to put in what u want sounds silly. what kind of customization is that lol it would take forever to get anywhere 1 pointing at a time..

i want to hear if there will be character customization (looks)

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Kunzaito
Posted 12, Oct 2008 01:35 AM
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It was a bit of a shock, but I think I’m on the side of the change.

Face it, other than the fringe builds, pretty much *every* D2 build worked one of two ways:

1. Min strength for gear, pump vit, no dex, no energy
2. Min strength for gear, pump dex for block, rest in vit, no energy.

Maybe you had a titan barb that you pumped strength on. Add to that the fact that unless you were an experienced player, without respecs you would not necessarily have any idea how to assign your points and could easily find yourself at the end-game unable to use the stuff you find.

Granted, that could be solved by allowing respecs and making the other attributes more useful, so the D3 designers could still redo the system. But I honestly never got a lot of thrill out of assigning my stat points. As long as the game is still flexible enough to allow oddball and experimental builds (like my singing barbs!) I’m ok with it.

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Mackan
Posted 12, Oct 2008 03:48 AM
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If the player never has any control over attributes, what will they be used for in the game?

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Elly
Posted 12, Oct 2008 03:50 AM
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To be influenced by the items you choose to use.

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MoUsE_WiZ
Posted 12, Oct 2008 06:44 AM
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As of now, I hate this change, more than I’ve hated any change, even the hostility removal.

Why?  Well, everyone saying “str for gear” is forgetting that different gear has different strength, and as Elly mentioned the atts are still going to be required for gear.  And it’s not just sorcies wanting to play with better survivability, what about the barbies wanting to sing?  Are they going to need energy/wisdom/whatever pumped just to wear the gear?

Then there’s the worry that certain gear will be the type with certain stats… eg you may not find high str req armour with high +energy bonuses, for example.

That said, I hate it now, but if it ends up playing like D1, then great.  So long as it is possible for me to get my atts up to wear whatever gear I want without my character becoming borderline unplayable I won’t complain TOO much.


“The team is considering mechanisms that might be needed to deal with griefers or players who otherwise try to ruin the play experience.”

Pro-tip: Hostility gets rid of griefers ~_~

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Cyborgasm
Posted 12, Oct 2008 06:59 AM
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Where’s afternoon for you, Neptune? smile

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Artimedes
Posted 12, Oct 2008 05:39 PM
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I dont really mind seeing automatic stat point distribution.  Lets be honest guys, it was kind of stupid to see a sorceress running around in heavy plate armor.  Hopefully stuff like that will be eliminated this time around.

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stillman
Posted 12, Oct 2008 09:57 PM
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I love the auto party idea. There may be one problem though: it sounds like there’s nothing to stop a lev 90 chr from joining a game and doing all the work for low levelers, thus, we’ll have mindless rushing again. But maybe some rules will be put in.

As for the auto stat idea, I figgue it’s ok as long as they replace ideas taken out with new ideas added in. They’ve added the skill runes so maybe that will give us the customization we want so bad.

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