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Max Schaefer and Travis Baldree Interview

Posted 16th Aug 2008 11:21 AM by Flux

Another interview has popped up with the ex-Flagship North guys who just founded Runic Games, and it’s a fascinating read. They talk about the (unsuccessful) scramble to find more funding for Flagship, what the company’s doing now on its last legs, their plans for Runic Games, the market for “AAA casual” titles, growing acceptance of RMT in Western RPGs, and much more. Best of all for our needs, they Diablo 3 as well. A couple of quotes:

GameCyte: Is there pressure to move in the same direction, and go for that bold, colorful style, or do you perhaps think that there might be an unserved market for dark action-RPG titles like the ones zealous Photoshop enthusiasts were making screenshots of?

MS: Im loving this controversy, by the way. The same thing happened when we were making Diablo and Diablo II there was a lot of criticism that it was just too gray and too dark, and that people wanted brighter colors. Youre damned if you do and damned if you dont with these sorts of games. I think that the team thats making the game should set the tone of the game, and shouldnt try to make it something that someone else did really, they have to create their own vision for the game, and be true to that vision.

Now, I love the really super-gritty, super-dark look of the original Diablos, but I also like what Ive seen of Diablo III so far. I think both can be wonderful games. What we were doing with Mythos was even more bright and colorful than what Diablo III is shaping up to be, just because we were aiming at a little bit different market; it was going to be a global game, and in Asia theyre very much into the brighter colors and lighter atmosphere. I think also, since Mythos was a social game, something that youre going to be spending a lot of time not playing, its something that you probably want a little bit more inviting atmosphere for.

TB: It also allows us a little more latitude in item sales; if people want to be heavily customizing their characters, theres someone who always wants to walk around carrying a fish in a floppy hat.

MS: In Diablo I we had naked corpses stuck on stakes and it was really kind of gruesome not where youd want to meet your girlfriend and get married.


GameCyte: Im curious what kind of cues you might be taking from Blizzard on your next titles. Bill Roper once said Mythos was the most genuine Diablo title; but as Blizzard North becomes further fragmented, will you be able to make that kind of claim again?

TB: I think were kind of moving toward making a slightly different kind of title at this point. Diablo III is coming down the tracks, and Id rather be on the tracks alongside them rather than directly in front of them when they come rolling through. What we really started to do with Mythos was make it more of a social action-MMO, where there was a shared overworld where people spent a lot of time interacting, and I think its important for the free-to-play microtransaction market for people to be able to spend time interacting face to face in larger groups, rather than I only see you in the lobby and then Im off with my party for the remainder of the time.

TB: We still want the random, fast play experience that we had, but its important for us to differentiate ourselves from Diablo III and Sacred 2 as they come down the line by having that sort of shared community feel to the game. Auction houses, crafting, more traditional MMO trapping within the context of a game thats much faster paced and doesnt require the same sort of time commitment.

MS: Diablo III is not shaping up to be an MMO at all; Diablo III is in the vein of extending what Diablo II did. What were doing is taking the Diablo-style action and moving it into the MMO space, and not into the casual games space. The missions are different, and were really excited about Diablo III. We cant wait for it to come out, just so we can play it, and we have nothing but respect for the Blizzard guys. Theyre incredibly talented, and I know that Diablo IIIs going to be a top-notch game. But, fortunately for us, were going in a slightly different direction.




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16 Aug 2008 01:49 PM

Color is your friend!  Very insightful things from the interview, I also like the direction they are going with their games.  On one end I have Diablo III, a P2P game that would engross me for hours.  And then I have a F2P game from Runic Games, where I can hop in and play a little, and hop out when I’m feeling like playing something else. 

Hopefully they’ve learned from their mistakes with Flagship and build a nice niche for themselves.  It’s easier to pay microtransactions when you know you are supporting a good grp of people.

18 Aug 2008 04:53 AM

Diablo 3 isn’t pay to play beyond what you’ll be paying for the game initially.

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