Six New Screenshots/Arts

Posted 14th Aug 2008 11:36 PM by Flux

Blizzard has updated the official site with six new pieces of artwork, and we’ve added them to the gallery and tacked on our usual captions and useful category tags.

  • Screenshot #1: Environmental view of the Tristram dungeons, and that ladder the Barbarian did that cool hopping turn down in the WWI gameplay.
  • Screenshot #2: A shirtless, well-scarred male barbarian smashing some Wretched Dead zombies into tiny bits.
  • Concept Art #1: An ambiguous piece of art that appears to show an angel standing in the window of a tower? Looks somewhat dagger-like as well.
  • Concept Art #2: A gorgeous landscape painting of the twin-spired city we now know is called “Ureh.”
  • Concept Art #3: A sketch of some sort of ferocious, armored, lion-dog-beast thing. Nothing like this has yet been seen in a screenshot.

ss54-hires.jpg




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Mackan
Posted 15, Aug 2008 04:23 AM
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I guess we haven’t seen any screenshots yet of randomized outdoor/indoor areas? They were talking about making the outdoor areas static… Not sure if I will like that, having once place looking exactly the same everything you play it.

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CoQui
Posted 15, Aug 2008 04:56 AM
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I’m against and fore static. I mean, you get better art which means, a lot better looking environments. The only benefit to randomization, is yes, things are abit different. But when I come to think about it, I generally get annoyed or pissed off in Diablo 2 when I have to run all over the place with a high lvl character in a low lvl dungeon because I’m looking for something. It becomes a neusance more than anything. So yeah, I’m generally for static over random. They’ll be able to bring to life the world of Diablo better than ever before this way without having to turn it into an MMO or some type of 3rd person behind the back view action game. We don’t want another Hellgate London.

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Flux
Posted 15, Aug 2008 05:36 AM
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they’re talking about semi-random outdoor areas in art and design.  they’d still be random, in that you wouldn’t get everything exactly the same every time, the monsters would be different, the pieces of the map would fit together differently, etc. But the jigsaw puzzle pieces would be larger, and you’d get set art pieces of clearings, ruins, etc, with different events or quests or monsters in them each time.  they feel it’ll look so much better it’s worth not having the forest completely redrawn each time.

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mouseman
Posted 18, Aug 2008 08:33 AM
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* Yay so we were right about the city being Ureh smile

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