“We Take Too Long to Make Games”

Posted 28th Apr 2009 07:03 AM by Flux


No, it’s not a quote from anyone at Blizzard, though it’s understandable if you assumed that it was. It’s actually the title of a news item on The Escapist, which paraphrases an admission by Square-Enix CEO and President Yoichi Wada. Their next big title is Final Fantasy XIII, which is due next year, more than 5 years after FF12. There’s also an obligatory Duke Nukem ForNever reference, and Blizzard gets a mention in the article to, for obvious reasons:

On the other hand, while five years is a bit uncomfortably long to be working on a game, it could be worse. After taking five years to release Half-Life 2, Valve spent almost eight years in development of Team Fortress 2, announcing the game back in 1998 and releasing it in 2007. Development on StarCraft II started back in 2003 after the release of Warcraft III: The Frozen Throne, and Diablo III has been under development in one form or another since Lord of Destruction came out in 2001.

It’s actually worse than that. As we detailed on the comprehensively-researched Diablo III History page, a fair number of Blizzard North employees were working on D3 back in 2000, long before D2X was completed.

So here’s the question, then. Does Blizzard take too long to make games? The unofficial company motto is, “When it’s done.” and their track record of success is hard to argue with. But imagine they’d avoided all of the project restarts and Blizzard North’s crash and all the rest. We could have seen Diablo 3 in 2005, and by now we’d be all be eagerly awaiting Diablo 4! It’s impossible to imagine, but what if Blizzard turned out sequels in 3 or 4 years, instead of 7 or 8? Would the games be just as good? What if they were a little less fun—would you take games that were 75% as detailed and replayable, if the wait between titles was half as long?




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Comments

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Agre
Posted 28, Apr 2009 09:12 AM
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“takes -too- long.”

Keyword: Too. If taking longer improves the quality of the release with no drawbacks other than the additional time spent, it’s not ‘too’ long.

“What if they were a little less fun—would you take games that were 75% as detailed and replayable, if the wait between titles was half as long?”

No, I wouldn’t take Diablo 3 at 90% of what it could be if it came out in half the time, no self-respecting gamer would.

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redrach
Posted 28, Apr 2009 10:21 AM
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I really don’t have a problem with the pace at which Blizzard release their games - because they have so much replay value.
Even today I still enjoy their older games - I watch Starcraft pro matches, I play the DotA map for WC3, and I’m playing MedianXL, a mod for D2.
And we all know how popular WoW is, although I don’t like MMOs personally.
If the next set of games released will be anywhere as replayable, I’ll gladly wait with patience.

Although more frequent news updates would be nice. raspberry

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bnx
Posted 28, Apr 2009 10:47 AM
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agree with both comments above. Also as long as there is no financial pressure to release their games quickly why would they also accelerate development times at the expense of quality ? They still seem to sell a fair quantity of older titles such as D2 or starcraft, not mentioning revenue stream from WoW. With 1.13 coming and the number of people still playing on Bnet one would think releasing D3 even now would still cannibalise sales from D2 wink.

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BarbaQ
Posted 28, Apr 2009 12:01 PM
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Agreed, “when its done” fits ok in my book at the Blizz category. If we have to wait like 1 year+ still to see D3, its fine. Rather fix all the things and get the game balanced as good as it could be before making radical economic side decisions that could lead into major catastrophe. (talking about guys with big paychecks, who make all the big decisions…) Economic downfall or not, but it shouldnt effect on epic games!

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Mikeztarp
Posted 28, Apr 2009 12:02 PM
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Why is Blizzard so successful? Because the quality of their games is exceptionally high, and because as was said above, they have a huge replay value. And the way they achieve that is through polishing their games as best as they can before releasing them (and continue to polish them even after that ^^). Actually, would we be having this debate, would this website even exist if Blizzard games weren’t as good as they are? Probably not.
To answer your question, I’d rather have an excellent game every 7 or 8 years (actually every 2, because I like the three universes :D) than a good game every 3 or 4 years. Plus there are plenty of good games to play in the meantime. smile

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Flux
Posted 28, Apr 2009 01:58 PM
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“would we be having this debate, would this website even exist if Blizzard games weren’t as good as they are? “

No. We’d be commenting on Diablo5.net! *cough*

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Whiggles
Posted 28, Apr 2009 03:09 PM
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I agree with the general consensus here. In my opinion there’s nothing wrong with a lengthy development cycle if the results are as good as they have been with Blizzard’s games so far. Obviously, the industry would pretty much grind to a standstill if every developer took as long as they do to complete their games, but I think Blizzard have earned the right to take their time. World of Warcraft is the only one of their games that holds absolutely no interest for me (despite trying to get into it on several occasions), and that’s a pretty damn good success rate in my book. There are plenty of other games out there while we wait for Diablo III/Starcraft II/whatever to be finished, so I can’t really see how Blizzard’s long development cycles hurt anyone. If anything, they just make the moment when they’re finally released all the more sweet.

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Arhaeus
Posted 28, Apr 2009 03:14 PM
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There is no doubt that most of D3 fans will prefer a 100% product in 10 years rather then a 75% one in 3-4 years.
I remember a interview of Jay Wilson in which he complains about the lack of good artists for modeling a tree and for the environment in general. I say if Blizzard suffers from shortage of artists in USA, they could find plenty in Eastern Europe (for this I can guarantee) or elsewhere in the world.
When some millions of peoples wait for your game you must do something to urge the developing process, even only from the building aspect.
Games are passing the entertainment-leisure frontier in a more serious area now. They are more a alternative-reality in which we like to be, in our little spare time form work or other common duties of our life. It is a reality in which we are powerful, happy and immortals. Blizzard knows how to make this reality attractive and addictive. And if they can put more effort in developing the games, we will be all happier.

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SCFreelancer
Posted 28, Apr 2009 03:24 PM
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I don’t mind that it takes Blizzard long to make these games. When I buy a Blizzard title I actually buy the Blizzard quality and after that comes the game (yes I love all their games).

What does worry my is the current trend. Their games seem to take longer and longer with each release. While it obviously doesn’t matter now, it is going to matter if they continue to move towards an even longer development cycle.

Let me support this with an example. Not to long ago Blizzard finally release Battlereport 2 for Starcraft. This is basically a video with commentary of a 1vs1 match between two Blizzard employees. The total process took them well over a month to complete. In my book that is a bit long for something as “simple” as a gameplay video.

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Whiggles
Posted 28, Apr 2009 03:44 PM
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@ Arhaeus
“And if they can put more effort in developing the games, we will be all happier.”

I’m not sure I follow. What makes you think they’re not giving it 100% already?

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