What if? Diablo III Gunslinger Class

Posted 26th Jun 2009 05:14 AM by Medievaldragon

A fan brought up a concern about Diablo III weapons in the official forums, wondering if Blizzard would bring back weapons from previous games.  The Diablo III Gameplay Video shown at the Blizzard Worldwide Invitationals and BlizzCon 2008 showed axes, mauls, staffs, wands, and a throwing knife.  Bashiok answered in a very jokingly manner. Or was he?  It must have been a joke. Or was it half a joke, with some truth? Mind games. I tell ya. Mark Waid is evil, but Bashiok is far more.

Blizzard Quote:
Cold-Plasma Laser Rifles, and also ones that can hold more ammo than the normal one.

Cold-Plasma Laser Rifles don’t look too Diablo-esque, but a wooden shotgun shooting magical fireballs, or frostbolts would look cool. Boomerangs hitting multiple targets and stunning them for 3 seconds. Laying traps that freeze or explode upon mobs chasing you. A Chainsaw. Guns that shoot a hook attached to a cord to reach high areas or to swing across broken bridges. Crossbows with explosive arrows.  A magical-imbued hammer that cracks thunderbolts on every direction when hitting the ground. Now that’s the stuff.

Bashiok has commented on guns once or twice before.

Speculation mode: Would you dig a new Diablo III Gunslinger class? The way I would imagine it—in a Diablo III-esque way that is—would be like Van Helsing with all his bizarre weaponry built up from both science and magic.  Van Helsing meets Gnome/Goblin tech, Indiana Jones and Vizjerei spellwork.  Would that be appealing at all as a new class? Share your thoughts, and click through to read more of my speculation on this issue.

First and foremost, this article is titled “What If?”, I think those who read Marvel Comics are knowledgeable of the “What If?” comic book series.

This article is also under the categories Humour, DiabLOL, Rumours.  I don’t mean to offend anyone with the article, but from time to time fans—myself included—can speculate, and discuss topics of possible classes that haven’t been announced. Blizzard encourages speculations, and enjoy reading them too.

This is a big and old community, and as such it is positive to have this type of discussions and/or debates.

Sure, I remember when it was said there wouldn’t be guns in the game.  Same as they said StarCraft 2 was not in development barely a few days before it was officially announced in Seoul. (chuckles)

Despite that, though it was denied a gun class would be developed at that time, many months have passed after that comment.  Diablo III is in alpha, which means every day something unexpected may change at any time during the development cycles.

The Emerald Dream for instance was planned to be, and out of nowhere they went on another direction and built Wrath of the Lich King (Northrend).

If there is a gunslinger or hunter class at any point, I would look forward to see what the Diablo III team does with it to fit the Diablo universe.

A Van Helsing-like class would look like a magical cowboy with gothic-vibes. A class that channels his/her powers through weapons or objects.

The Sorceress and Wizard use wands or staves for example.  Why would they need a physical tool when a wave of their hands to cast would suffice? I have no idea.

There are actually diffent type of mages in the Diablo Universe.

1. The Necromancers were formerly Vizjerei mages who went on to a different path of magic following the teachings of Rathma.

2. The Vizjerei that have returned to the elemental powers.

3. The Vizjerei who summoned demons such as Bartuc.  There are still some zealots nowadays lingering on.

I could see a new class that use weapons to channel their powers in more technological means. Of course, not futuristic-tech, but something more appropriate to the Diablo setting (dark gothic)

Actually, there could be a lore-background to them. We never knew what happened with Horazon.  He self-exiled somewhere. This Gunslinger class could be made as mage followers of Horazon who use their magic in this way to attack demons invading Sanctuary as a new line of defense (for example).

As a matter of fact, the Assassin class was formerly created by the Vizjerei mages to hunt corrupted mages.  If Horazon was to return, he could bring in his own cadre of followers to defend Sanctuary. He didn’t seem to be as evil as his brother Bartuc.

Here is some lore of the Assassin Class:

In the third century, two brothers rose to dominance from within the ranks of the Vizjerei clan of mages; their names were Horazon and Bartuc. Both were equally powerful and ambitious, and both were fascinated by the power one could obtain through the practice of Demonic Magics; however, the two differed in their views regarding how best to study demons. While Horazon viewed demons as a great source of power, he felt that in order to use that power best, you must harness a demon and bend him to your will. His brother, on the other hand, grew to sympathize with the demonic powers and felt (with no small influence from the demons) that the demonic forces were best understood by allying with the Hellish authorities so their secrets could be shared freely, and that is exactly what he did. Their diametrically opposed philosophies caused a great schism that split the ranks and tore the Vizjerei clan apart.

When at last their fierce rivalry culminated in inevitable violence, the combatants learned too late that they had both been played as pawns by the demonic host. The ensuing battle was so great it set the very firmament aflame, and when it was complete and the stillness of remorse was all that remained, Bartuc lay dead, Horazon had vanished into self-imposed exile, and the Vizjerei had learned a costly lesson. The small surviving group of sorcerers, the remnants of the once-great Vizjerei clan, resolved forevermore to spurn Demonic Magics and set about renewing their studies in the Elemental Magics. To further ensure that a similar tragedy could never happen again, they formed a secret order whose sole purpose was to police the mage clans, destroying corruption wherever they found it. This was the birth of the Viz-Jaq’taar, the Order of the Mage Slayers-otherwise known as the Assassins.

Knowing that such an order might itself be corrupted if exposed to the power of magic, the Vizjerei deemed it of the utmost importance that these Assassins maintain the purest, most focused minds. They should live in meditation and draw their power from within, not from external forces that could easily mask demonic interference. To this end, the Order would not employ the magic arts directly; rather, they would use ingenious devices and enchanted items to battle those possessing great magical powers. To further their campaign against demonic corruption, they concentrated on honing the natural martial abilities of their bodies, both physical and mental.

Because the Order remains veiled in secrecy, few people, even among the mages, know more than rumors about this mysterious organization. Their reputation has been one shrouded in ambiguity. Legends of their stalwart vigilance, and the widespread fear of their retribution, have kept many mages away from the temptations of corruption, so actual sightings have been rare. However, with the reemergence of the Three, and the subsequent increase in demonic manifestations in the world, the Order has shown a greater public presence of late.




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Comments

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NASE
Posted 26, Jun 2009 07:48 AM
(0)
 

Medievaldragon, you are aware of the fact that they said no to guns.  So it’s only assumable that this goes for gun like things too.  So anything that is more then a slight scientific advancement of what we have seen in diablo II is probably out of the question.

Take forinstance that gun you propose that shoot a hooked rope.  You don’t need a gun for that and therefore, we won’t see it in a gun fashion.  If we see it, it will be in the simple form of a bow/crossbow.

P.S. And just how are exploding arrow or thunder mauls a combination of science and magic.  The skills already exist so it’s pure magic.
In conclusion, I don’t get where you are trying to go with this.

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Thain Esh Kelch
Posted 26, Jun 2009 10:48 AM
(0)
 

I actually think that a Ven Helsing kind of character would be awesome… And fit the world.

But with only very few guns of course.

Reply
 
KillaMike
Posted 26, Jun 2009 11:05 AM
(0)
 

i agree with nase, van helsing has to go, and when they published that no guns, why bother coming up with them again? if you look like bow / minigan, whats wrong with strafe on ama?

Well, you have to realize that it’s been 20 years, and in technological terms that can be a very long time. We’re trying to create a world that’s not static, its filled out, and with that it’s an advancing world. With that amount of time, and also the loss of the Arreat Summit much of the remaining barbarian culture has focused on… nah I’m just kidding, there aren’t any guns.

http://www.diii.net/blog/comments/bashiok-on-guns-and-spellbooks/

Reply
 
Mikeztarp
Posted 26, Jun 2009 01:09 PM
(0)
 

The forums seem to be down, so I can’t give a link, but Bashiok said this back in September:

Well, you have to realize that it’s been 20 years, and in technological terms that can be a very long time. We’re trying to create a world that’s not static, its filled out, and with that it’s an advancing world. With that amount of time, and also the loss of the Arreat Summit much of the remaining barbarian culture has focused on… nah I’m just kidding, there aren’t any guns.

(found on diablofans.com)

So there will be no guns in D3, and I think that’s good, because they don’t fit in the universe. Now I like some of the ideas you described - boomerangs, D2 assassin-like traps, explosive bolts, magical hammer - and I’m gonna add some of my own: a hammer as a distance weapon (with a wrist-strap, like Thor), magical landmines, holes in the ground to trap a mob for a few seconds, momentary invisibility, telekinesis (an old D1 spell, but it would work on mobs this time, throwing them around and knocking others back, plus you could activate the environment traps, a ticking bomb that sends a mob running around and then makes it explode with splash damage… I’m out for now, but I’m sure we can think of many crazy abilities. :D

And seriously MD, get rid of the Van Helsing poster. That m… that mmm… See? It is so bad I can’t even call it a movie. raspberry

Reply
 
mouseman
Posted 26, Jun 2009 01:49 PM
(0)
 

Horrible idea. Guns really don’t go with Diablo. You kill stuff with your own hands or by firing a bow.

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Jedouard
Posted 26, Jun 2009 01:49 PM
(0)
 

Chainsaw!?

Reply
 
Rolland
Posted 26, Jun 2009 02:24 PM
(0)
 

In a word…No

Just not feeling it.

Reply
 
Galtrovan
Posted 26, Jun 2009 03:53 PM
(0)
 

The closest thing to a gun I want to see in Diablo 3 is a crossbow.  Crossbows were in Diablo 2, but way under utilized.  The only crossbows used in D2 were:

- “Buriza-Do Kyanon” in 1.09, when it’s pierce worked with Guided Arrow
- “Chu-Ko-Nu”‘s, when the cast rate of a Sorc’s Lighting/Chain Lightning skills were affected by weapon speed instead of fast-cast as they were supposed to be

Now that the above this things have been “fixed”, no one uses crossbows for anything, ever.  What a waste.

For Diablo 3 I’d like to see crossbows return.  I’d also like to see a class built around crossbows.

Reply
 
Kunzaito
Posted 26, Jun 2009 05:16 PM
(0)
 

Um… no.

Reply
 
Therizo
Posted 26, Jun 2009 08:27 PM
(0)
 

MD, the class you’re describing (minus the guns) is almost precisely the Artificer.  I’m specifically thinking of the Eberron version from D&D but there’s plenty of other great variants out there.  They use magic channelled through either artifact or mundane items to achieve results similar to tech. 

Your fireball hand-crossbows, runes of power appearing on the ground that root monsters in place, your arcane-charged exploding dust.  Imbue your armour with runes to give it a thorns effect, consume a potion, and rather then the potion effect, cast a fire breathing spell. 

There’s a lot of potential, and you can take it in a pseudo-steampunk direction (magitech gadgets) or leave it pure fantasy (runed rods that let you emulate other classes’ spells).  Might even be another alternate-energy class, gaining power by draining monsters in melee range to power ranged attacks? 

I reccomend checking out some other Pen and Paper classes from recent years and other game systems to expand the concepts you’re working from, Diablo’s classes are all relatively old hat, though the witchdoctor is a step in the right direction.

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