Wizard Skill Tree Coverage

Posted 11th Oct 2008 09:55 AM by Medievaldragon

We have brought you a sneak peek into the Wizard Skill Trees showcased at the Diablo III hands-on gameplay rooms in Blizzcon 2008: Storm, Arcane and Conjuring. We hope it offers you an idea of what early levels have available to face the perils of Sanctuary if you decide to give a try with the Diablo III Wizard class.

STORM SKILL TREE

Charged bolt - Rank 1/1: Launch a volley of 3 electric bolts that deal 1-8 lightning damage each. Mana cost: 8.  Critical hits from lightning damage stun targets for 2 sec.

Thunderstruck - Rank 2/15: Increases the critical hit chance of all lightning spells by 10%.  Critical hits from lightning damage stun targets for 2 sec.

Empowered Magic - Rank 2/15: Increases the effect of willpower on your spell damage by 20%.

Lightning Speed - Rank 0/15: Increases casting speed by 3%

Requires 5 Points ...

Storm Armor - Rank 0/1: Surround yourself in electrical energy.  Electrical bolts are automatically fired at attackers for 1 to 8 damage.  Mana cost: 15

Frost Nova - Rank 0/1: An explosion of ice pelts nearby enemies for 1-3 cold damage.  Has an additional 25% chance of a critical hit.  Mana cost: 25.  Cooldown: 12 sec.  Critical hits from cold damage freeze targets.

Deep Freeze - Rank 0/15: Increases the critical hit chance of all cold spells by 5%.  Critical hits from cold damage freeze targets.

Power Armor - Rank 0/15: Increases the damage dealt by your storm armor charged bolts by 10%.

Static Charge - Rank 0/15: Convert 5% of all damage taken into mana.

Requires 10 Points

Electrocute - Rank 0/1: Lightning arcs from the wizard’s fingertips towards enemies, electrocuting them for 4-5 damage.  Electrocute affects up to 2 targets.  Mana cost: 8.  Critical hits from lightning damage stun targets for 2 sec.  Requires 10 points in Storm tree.

Ray of Frost - Rank 0/1: Project a beam of cold energy that deals 6 cold damage per sec.  Mana cost: 16 mana per sec.  Critical hits from cold damage freeze targets.  Requires 10 points in Storm tree.

Static Residue - Rank 0/15: Enemies damaged by your lightning spells discharge an additional 1 to 3 lightning damage per sec to nearby enemies for 3 seconds.  Requires 10 points in Storm tree.

Lethal Energy - Rank 0/15: Increases the chance to score critical hits with melee and spell attacks by 5%.  Requires 10 points in Storm tree.

Improved Charged Bolt - Rank 0/15: Increase the number of bolts released by your charged bolt spell by 1.  Requires 10 points in Storm tree.

Requires 15 points ...

Tornado - Rank 0/1: Summon a large tornado that damages everything in its path.  Mana cost: 15. Requires 15 points in Storm tree.

Blizzard - Rank 0/1: Call down shards of ice to pelt an area dealing 6-10 cold damage per sec for 3 sec.  Mana cost: 70.  Critical hits from cold damage freezes targets.  Requires 15 points in Storm tree.

Storm Power - Rank 0/15: Increase damage of all lightning and ice spells.  Requires 15 points in Storm tree.

Epic Storms - Rank 0/15: Increases size of Blizzard and number of twisters you can have for your energy twister.


ARCANE SKILL TREE

Magic Missile - Rank 1/1 Fire 1 missile (s) of energy at your enemies causing 7-13 arcane damage to them.  Mana cost: 8. Critical hits from arcane damage silence targets for 4 secs.

Arcane Power - Rank 2/15: Increases all arcane damage dealt by 24% (next point 36%).

Efficient Magics - Rank 2/15: Lowers the mana cost of spells by 6% (next point by 9%).

Penetrating Spells - 0/15: Reduces the resistance of your targets to your spells by 8%.  Targets with negative resistance take additional damage from spells.

Requires 5 Points ...

Disintegrate - Rank 0/1: Emanate a beam of pure energy dealing 10 arcane damage per second.  Damage is modified by 80% each time the beam passes through the target.  Mana cost: 12 per sec.  Critical hits from arcane damage silence targets for 4 secs.

Wave of Force - Rank 0/1: Project a wave of force outwards, repelling enemies and projectiles and dealing 1-8 damage.  Mana cost: 25.

Arcane Armor - Rank 0/15: While your Storm Armor, Stone Armor, Stone Skin or Temporal Armor spells are active, your armor is increased by 20%.

Arcane Weakness - Rank 0/15: Enemies damaged by your arcane spells are affected with arcane weakness, increasing damage taken by 10% for 5 sec.

Arcane Speed - Rank 0/15: Reduces the cooldown of all arcane spells by 5%.

Requires 10 Points ...

Arcane Orb - Rank 0/1: An orb of pure energy explodes on contact dealing 12-16 arcane damage to all enemies in the blast area.  Mana cost: 18.  Critical hits from arcane damage silence targets for 4 sec.

Slow Time - Rank 0/1: Warp space and time lowing nearby monsters and projectiles.  Mana cost: 20.  Enemy attack cooldown increase: 1 sec.

Arcane Distortion - Rank 0/15: Enemies damaged by your arcane spells are slowed by 35% for 3 sec.

Mana Recovery - Rank 0/15: Enemies have a 7% chance to drop a mana globe that return 25% of maximum mana when picked up.

Improved Magic Missile - Rank 0/15: Increases the number of missiles launched by your magic missile spell by 1 and increases their damage by 8%.

Temporal Armor - Rank 0/1: Surrounds the wizard in a protective shell that stops all damage from an attack every 6 sec.  The shell dissipates after absorbing 12 attacks.

Teleport - Rank - 0/1: Teleport to the selected location up to 40 feet away.  Mana cost: 23.

Greater Mana - Rank 0/15: Increases maximum mana by 12%.

Mana Burst - Rank 0/15: Increases the damage of any spellcast from full mana by 25%.

Runic Might - Rank 0/15: Increases the effects of all runes.


CONJURING SKILL TREE

Spectral Blade - Rank 1/1: Summons a spectral blade that strikes each enemy in front of the wizard 3 times causing 1-5 physical damage with each hit. Mana cost: 7.

Spell Speed - Rank 2/15: Increases the speed of your magic missile projectiles by 16% (next point by 24%).

Damage Resistance - 2/15: Increases armor by 10% and all resistances by 8% (next point armor by 15% and all resistances by 12).

Weapon Mastery - 0/15: Increases physical damage done by all weapons by 15.


Requires 5 Points ...

Stone Skin - Rank 0/1: Shield yourself with rock and stone absorbing 30 damage.  Lasts 8 sec.  Mana cost: 12.  Cooldown: 15 Sec.

Mirror Image - Rank 0/1: Create an illusionary duplicate of yourself that lasts for 8 sec.  Mana cost: 18.

Conjured Armor - Rank 0/15: Magical armor surrounds the wizard increasing block chance by 2%.

Conjured Health - Rank 0/15: Increases total health by 8% and the health of your conjured images by 12%.

Duplicate Conjuring - Rank 0/15: Increases the images from your mirror image skill and
Hydras from your Hydra skill by 1.


Requires 10 Points ...

Meteor Storm - Rank 0/1: Meteorites pelt the targeted region dealing 10 to 20 damage per sec. Mana cost: 12 mana per sec.

Acid Cloud - Rank 0/1: Drop a cloud of acid on the targeted area. Deals an initial 1-4 poison damage followed by 4-8 poison damage per sec to enemies who remain in the area. Mana cost: 15.

Conjured Power - Rank 0/15: Increases damage done by spells by 1% for every 10 points of vitality.

Conjuring Duration - Rank 0/15: Increases the duration of your Stone Skin and Acid Cloud spells by 1 sec and duration of your mirror image images by 2 sec.

Improved Spectral Blade - Rank 0/15: Increases the damage of Spectral Blade by 14%.


Requires 15 Points ...

Hydra - Rank 0/1: Creates a multi-headed beast that attacks your enemies with bolts of fire.

Magic Weapon - Rank 0/1: Imbue your weapon with magical energy granting it increased damage.  Mana cost: 15.

Magical Impact - Rank 0/15: Increases damage of all spells by 15% of your weapon damage.

Slowing Strikes - Rank 0/15: Enemies damaged by your melee attacks, Spectral Blade or magic weapon have their movement speed reduced by 30% and their attack speed reduced by 20% for 4 sec.

Armor Piercing - 0/15: Conjured and physical damage decreases the armor of armored enemies.

All the Blizzcon 2008 Coverage.




Bookmark and Share

Comments

Page 1 of 2 pages  1 2 >
Bertis
Posted 11, Oct 2008 11:22 AM
(0)
 

Does anyne else notice the WoWness of these skills? I can definitely see the influence. I don’t see that as a bad thing though since WoW is a very polished game but just the way the spells are described I felt there was a strong similarity smile

Reply
 
DeusEx
Posted 11, Oct 2008 12:10 PM
(0)
 

i noticed that too. not really liking it to be honest

Reply
 
Baboon
Posted 11, Oct 2008 12:51 PM
(0)
 

Yeah but when I first saw WoW i thought ‘oh, they really used a lot of the Diablo 2 spells’

Reply
 
konfeta
Posted 11, Oct 2008 02:17 PM
(0)
 

The skills are great, stop your whining. This is very different from WoW to boot. The only major similarities are inclusion of critical hits and more cooldown stuff; and to be honest, that’s not WoW, that’s a new trend for RPGs in general.

On the plus side, it actually looks like that there are truly difficult choices to be made as to what to take. Bonus points for actual attack spells costing a single point and skills that affect all of your spells regardless of what tree they are in.

You can easily specialize in fewer spells and make them more powerful, or go as generalize in other cool effects.

Reply
 
RyTEK
Posted 11, Oct 2008 02:20 PM
(0)
 

“Does anyne else notice the WoWness of these skills?” Please explain how.  Also, did you ever play Diablo I, or Diablo II?  WoW borrowed heavily from the Diablo games, specifically the 3-tiered skill trees.  *rant* I HATE the blind comparison of D3 to WoW, especially without specific explanations.  It’s a refusal to use the frontal lobe of the brain.

Reply
 
RyTEK
Posted 11, Oct 2008 02:23 PM
(0)
 

I also want to point out, regardless of final implementation of skill trees, it only takes one view of any gameplay video to see that THIS GAME IS NOT WORLD OF WARCRAFT.

Reply
 
Apocalypse
Posted 11, Oct 2008 02:36 PM
(0)
 

i look at these skills and i instantly think over powered lol, clearly i have not played the game so my basis is only from playing d1 and d2 which means nothing, but still, some of these sound over powered

Reply
 
nasarius
Posted 11, Oct 2008 03:15 PM
(0)
 

Some things do seem a little too straightforward, like Arcane Weakness and Arcane Distortion. And Disintegrate sounds like it could really tear up bosses.

Do keep in mind, of course, that we’re likely over a year away from release. The skill trees will inevitably be reworked and rebalanced many many times before we even hit beta.

Reply
 
redrach
Posted 11, Oct 2008 03:53 PM
(0)
 

My first impression on seeing the skill tree was - “Damn, that’s a lot of passives. Where’s the fun in that?”
But now I see that they’ve made the attack spells require only one skill point. And generally in D2, further points in spells just used to increase damage which can be done here by investing in the right passives.
My main worry now is that it might take too many tries before I figure out where exactly I should be putting my skill points. Perhaps respecs in some limited form may not be a bad idea after all.

Reply
 
sirroman
Posted 11, Oct 2008 04:00 PM
(0)
 

“I HATE the blind comparison of D3 to WoW, especially without specific explanations.  It’s a refusal to use the frontal lobe of the brain.”

Well, it IS similar to WOW, and nobody is saying that it isn’t a good thing. And it’s very easy to see how it’s similar to WoW, just one example: Search in any diablo game, can you find a skill that you can put only one point in it? Or that you can only put 15 points? Also, that whole “requires X points in Y tree”. Yet another one example, the huge use of passive skills, much more than d2.

For god sake, stop ranting blindly! Bertis even said “I don’t see that as a bad thing though”.

Reply
 
Page 1 of 2 pages  1 2 >

Syndicate