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We have toys! Thanks to forum member acjohnso who answered our call for assistance we now have some shiny Skill Tree Calculators. They’re available for the four known classes and are populated with all the skill stats that we have gleaned from Blizzcon and such. Simply left click a skill icon to apply a point and right click to remove it. The skills with small boxes below are for runes and this part will be developed when more is known. They’re a work in progress and a thread is ongoing in the Fan Creations Forum for you to provide any feedback or suggestions to acjohnso.

Some exciting news; As a thank you to our site supporters, we have five Grunty the Murloc Space Marines to give away. These cute little armour-clad baby murlocs were given to BlizzCon attendees this year, along with people who paid to watch the event on Direct TV or by streaming over the net. Needless to say, they're quite rare and many people are yet to see one in-game.
During our visit to the Blizzard Entertainment’s studios in Irvine, to attend the Fansites Summit, all the community managers encouraged fansites to be active and to forward to them questions. We just got a go-ahead this week to gather questions from our community about the Monk Class.
We are now taking question submissions from our community for a Q&A with the Diablo III developers. Our Q&A will focus on the Monk Class, but questions about other aspects of Diablo III you may have seen at Blizzcon that you wish to learn more of are welcome.
You can add your questions on the comments below, or at the following forum thread.
Need help to craft your questions? Please, review the current information Flux has written about the Monk Class and Monk Skills, and if you still have questions…. visit the Monk forum. Flux played each class for an hour each at the Blizzcon press room through both days.
As a result of Blizzard’s venture into the world of Twitter more of you guys have probably joined up to follow their updates. It’s a good opportunity to remind you that DIII.Net updates are also tracked on Twitter. We will be updating the Twitter page directly from BlizzCon so some updates will appear there first before finding their way on this news page simply because it’s so easy to update Twitter direct from our phones. If you don’t want to miss out on those then go here and hit the ‘Follow’ button top left of the page.
Here’s the fourth and final installment in our Year in Review series. This one covers the last four months that wrapped up the first year since Diablo 3 was announced, on June 28, 2008. You’ll note that this year has thirteen months, since this review began with June 2008, a month that was quite busy with D3 pre-announcement news. This final installment covers March, April, May, and June 2009, and you can see the first, second, and third parts if you missed them.
Now that the first year has been covered, this feature will continue on a monthly basis, recapping notable events of the previous 30 (or so) days. Not that reading them will give you any excuse to stop checking the news on a daily basis. Click through for the full article.

Part Three of our exhaustive Diablo 3: Year One review covers December 2008 and January-February 2009. (See also parts one and two.) There was plenty of news during these months, with rumors and intrigue galore. No re-eruptions of the damned Color Controversy, but we saw Tyrael graphical improvements, fan disapproval of seasonal bonus features, the rainbow blasting unicorn and Thousand Pound Ghostbuster, Blizzard kicking sand on E3, the unauthorized Ba’al movie poster, an official (but unintentional) guarantee that Diablo 3 would be released in 2010, black market Secret Unicorn Level t-shirts, and contraband video of the Female WD meeting a new NPC friend.
Click through to read the whole run down; there’s even a special bonus Year One wallpaper, courtesy of VioletJoker. Click to view it large; you need it that big to appreciate all of the individual images included in this great collage.


Here lies part two of our Diablo 3: Year One wrap up. This article series is covering/reliving/recapping/reanimating the milestones in Diablo 3’s development and other key and controversial events in the Diablo 3 online community. There’s far more to report on than you might think; certainly more than I expected, when I started researching what I thought would be a quick little trip down memory lane.
Yesterday’s installment covered the first three months of Diablo 3, including the countdown to the debut at last year’s WWI event in Paris. The next three months, September, October, and November 2008, were no less-action packed, with continuing installments in the Art Controversy, Diablo 3’s appearance at the European GDC show in Leipzig, several new bestiary updates, the debut of the official and ret-con-tastic Diablo Timeline, and the massive excitement that was Blizzcon 2008. Blizzcon featured the first public play time on Diablo III, the Wizard’s semi-expected debut, the dawn of the auto-allocated attribute controversy, and more in depth D3 write-ups than you can shake a caduceus at.
Click through to read the full piece, and check back tomorrow for part 3.


Diablo III was announced last year on June 28, 2008, at Blizzard’s World Wide Invitational in Paris, France. What’s happened since? More than you remember. Far too much to re-live it all, but I thought it would be fun to do some research and type up a month by month highlight reel, with links and references and such. Even just hitting the highlights, there’s an amazing amount of stuff to cover. So much that I had to break it up into four, three-month sections.
A few of the key events that transpired during just June, July, and August 2008: the splash screen countdown drove the community insane with anticipation and annoyed us with that purple penguin, D3 was announced at the Paris WWI event, the “too colorful” controversy began (and never ended), a few of the D2 team dared to comment on D3, Bashiok made his debut, the Activision/Blizzard merger took place, “Caption This” came to D3, Diablo 2 returned to the best selling lists, and Jay Wilson did more than a dozen interviews from GDC. All that, and I’ll venture to throw in a proverbial “there’s much, much more!”
Seriously, click through. I didn’t break these up into 3 month chunks just to get 4 articles out of it. The plan was to put the whole year into one post, but there was so much content there was no way to do the review justice with fewer words. Even these first three months took upwards of 2000 words to summarize.
