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Another D2er on D3

Posted 12th Jul 2008 12:36 AM by Flux

We’ve not (yet) convinced any other ex-Blizzard North employees to throw down with our full interview, but we’re still asking. One of the guys we tried to get on record was Mike Huang, and while he wouldn’t leap through our seven question hoop, he did post some interesting thoughts on his blog.

When I left Blizzard in ‘03, Blizzard North had done quite a bit of pre-production work on Diablo III, as well as some protoyping on the 3d-game engine. Today at the Blizzard Invitational in Paris, they announced the release of Diablo III. Since much of the work we had done on Diablo III was concept and prototype work, seeing the development they’ve done over the last 5 years was very interesting; while some of the concepts we were developing definitely looks like it made it through to the version of the game they displayed, some of the design choices they appear to have made seem counter to the decisions the original Diablo team members would have made had they remained on development of the title—the most apparent change that I can point to is the appearance of “floating numbers” as seen in the gameplay video—this was a feature that Blizzard Irvine continually “suggested” during development on Diablo II, which Blizzard North refused to implement—with development now located within Irvine, the decision to add floating numbers to the game isn’t one which surprises me.

One of the design choices which again shows Blizzard Irvine’s hand in the changes made is the re-appearance of the Barbarian character class—the original design documents for Diablo III included a set of all new character classes, with no reappearance of old character classes (our reasons for this was simple—since we were enhancing and improving the skill system, we didn’t want to try and adapt old skills into a new system—we’d rather create all new skills for the new character classes. The return of the Barbarian class feels like a change that was made after development of the title was moved to Irvine 3 years ago.

One of the reasons why the Barbarian return shocks me so much is that I always felt that the Barbarian character class was the most broken of the classes in Diablo II. The Barbarian’s ability to Leap, for instance gave him advantage over other classes which had to walk around the barrier—it is the showcasing of this skill in the video (during which a bridge crumbles away, leaving no way to cross the gap) which makes me wonder if they have an alternate way for other characters to cross the gap or if all the characters have Leap now.

Of course, going 3D means that a lot of the things that were hard to do with sprites (such as actual armor looks being reflected on the character) is much easier using polygons and textures, as well as real 3d lighting. The use of a physics engine (Havoc, according to the game specs) is also a nice touch.

While I have more or less given up on the PC as a gaming platform, I’m glad to see that Blizzard is still committed to releasing titles that aren’t first-person shooters; such a shame that we won’t be seeing this title on the shelves for another year or two at the earliest.




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12 Jul 2008 02:10 AM

I don’t mind nor hate the Barbarian coming back.
What really hurt was the inclusion of the Witch Doctor, which most likely spells the end of the Necromancer as a player class.
The Necromancer is dead, long revive the Necromancer.

12 Jul 2008 02:57 AM

Meh. I think the witch doctor will be a nice new element to the game. The Necro isn’t gone.. they play a huge part in the Diablo world.

12 Jul 2008 04:02 AM

Kind of glad the North team didn’t get the say in what skills were going to be in D3.. The current team understands that overpowered abilities are fun, as well as familiar characters. IMO, HGL (comprised of a lot of ex-North) has some of the most lackluster skill design I’ve seen in a game.

12 Jul 2008 07:31 AM

But I certainly understand the point about leap and the other classes having some kind of skill to get across a gap.  It’s a good point and I hope he’s right about the other classes having some other skill to match leap...such as a sorc’s teleport.

14 Jul 2008 07:31 PM

"over powered abilities are fun"
0_o’
Game balance between classes and abilities that mesh with game play are fun.
It was fun to go back to lower level areas and frost nova a bunch of Fallen a few times - but "over powered" abilities take the challenge/reward away.
May as well play in invincible mode - fun for bit but not much beyond that.

15 Jul 2008 08:52 PM

I totally agree with Reddimus on the one point which is that Blizzard North was right to be dissolved. After playing Hellgate: London, one of the most terrible games I’ve ever played in the past few years, it’s abundantly clear these people lost all their talent and that is the true reason they’re no longer with Blizzard. I breathed a sigh of relief when I heard Flagship Studios shut down.

15 Jul 2008 08:55 PM

One thing that really stuck out was this: "While I have more or less given up on the PC as a gaming platform"

What?! Why? He later says that basically the PC platform is nothing but first-person shooters. That’s just incorrect. I’ve been playing Titan Quest, Assassin’s Creed, The Sims 2, and Sins of a Solar Empire a lot lately. None of those are first-person shooters.

Just because you can’t sell a bad PC game doesn’t mean PC gaming is dead. Boy oh boy.

18 Jul 2008 09:14 PM

Barb= Idc if they bring it back would like all new classes but oh well and Witch Docter= Warlock/necro >.>

19 Jul 2008 03:08 PM

"While I have more or less given up on the PC as a gaming platform"
This statement is actually the most interesting to me. Id like to hear his reasoning.

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