Login | Register


Bashiok on Art Direction Controversy. Again.

Posted 28th Aug 2008 03:53 PM by Flux

Whoever said a picture is worth a thousand words hadn’t lived through the Diablo 3 art direction debate, in which several dozen pictures have spawned a library’s worth of argument. Bashiok dove into yet another iteration of it over on the B.net forums, where he tried to desaturate some of the contrasting hues.

It’s a long post since Bashiok made several follow up comments: click through to read the whole thing. 

The initial poster said that all Jay Wilson ever addresses is the color issue, and he doesn’t mention the oversized shoulder pads or “goofy fantasy weapons.”

Blizzard Quote: (Source)
There has and continues to be a very strong push towards keeping the art stylized, but realistic, and this is especially true for the size of armor and weapons.

I think people see the barbarian’s shoulder pads and then decide that it’s an exaggerated art style, which simply isn’t the case. The artists have had a very specific commitment to keeping items very much based in a realistic style, size, and appearance. Or at least as much as is appropriate for a fantasy game. Look at the hands, feet, head, facial features, etc. and you’ll see that they’re being kept at a very realistic proportion.

If anything I think the barbarian shoulder pad size could be shrunk a bit, and maybe it will be, but a single slot on a single class really shouldn’t be used to form an opinion when there are plenty of other pieces to examine that show the contrary.


This comment earns a reply in which someone asks for D3 to at least not have all the goofy, impractical weapons we see in WoW.
Blizzard Quote: (Source)
You try to take WoW seriously? It’s ... kind of a goofy game, I mean it’s filled to the brim with pop-references, over-the-top visuals, mechanical impossibilities, inter-stellar space travel… it isn’t a normal fantasy game at all.

It’s definitely not Diablo, but I think that the ways in which it’s sometimes absurd and quirky are what make it an interesting world.

Also I think the crazy rotating crystals and weirdo squid-on-a-stick weapons look cool, and match that over-the-top visual and thematic style.


To that someone cites Diablo items and weapons as largely based in reality, which forces Bashiok to point to… actual D2 artwork.
Blizzard Quote: (Source)
I R NEED GIANT GOLD RINGS

There’s always going to be some amount of “hey, that looks cool” going into it. Diablo isn’t grounded in reality.


Things wrap up when someone tells Bashiok he shouldn’t have to defend Blizzard’s artwork.
Blizzard Quote: (Source)
Nah, I’m not defending it, I’m just explaining that they’re wrong. smile

Remember that you can read all Diablo Interviews, Previews and Panels from the Diablo 3 Media Coverage.




Comments

You must be registered and logged in to post comments.
Page 1 of 1 pages
28 Aug 2008 05:16 PM

At the very least, you can see the differing philosophies of Blizz HQ and Blizz North in the choice of art direction and what not.  I’ve always thought of Diablo as a cross between low and high fantasy and for the most part, that’s what it looks like art-wise.

It is a bit more exaggerated and being a purveyor of Blizz games, I don’t really mind at all.  In fact, I like it.  Besides the IK set for the Barbarian and the full plate look for Paladins, I never was impressed with the art style of Diablo II.

28 Aug 2008 07:34 PM

Yeah, i think the art style will be fine once we actually see it. I agree with you popodomo about the diablo2 art style, it wasn’t anything special. I’m hoping they take more from the original diablo than diablo2. Though the entire diablo 1 was in a dungeon, it definately had a great ambiance that i think diablo2 could have had.

28 Aug 2008 08:26 PM

Why are people still bothering Blizzard about this? It’s getting ridiculous.

Page 1 of 1 pages

Syndicate